![]() What does this translate to on a mid game Vargus with some deputies and items? Well with 3 beasts of burden and 5 mount, Scout Master, Reinforced Cartwheels, Dwarven Compass, max nutrition, vigor and morale:ġ2 slaves to maintain, 9 fighters to fully protect, 13 movement and 9 march. It can sometimes be useful to get that extra worker/mount to get you over the next increment of 20 if you are close and you can use it.Ĥ(Mount movement only applies when the -entire- comitatus is mounted) ![]() Cargo hold slots are increased by each 20 increment in cargo.Don’t bring scouts if you are just travelling on roads, only for long journeys offroad, they are a waste of consumption just travelling on roads between cities as there is no hunting on roads.It’s the difference between having room for 1 trade mission and 2 or 3 at a time. Getting your second beast of burden is a big upgrade in capability and worth prioritising.Also consider Lumen as a destination from Tor'Zag. A pretty good initial route to do trade tasks to start with is Tor'Zag Shelter -> Arken, Arken -> Deven, Deven-> Arken, Arken -> Tor'Zag Shelter.You will be attacked during them, but they can still be worth it if you have the fighters. Be careful with ‘escort’ missions early on. Mercenary tasks can be very profitable and good for renown/reputation, but you should wait until you have strong companions/ equipment and the cash to support the necessary fighters. At the start, focus on trade tasks, they are very low risk and good consistent cash.
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